Friday, October 10, 2008
So you want a job in public relations...
This post is dedicated to Ya Hui, who baffles me that she'd ask me for advice on working in PR. Nothing in this post is sanctioned by my agency, Text 100. It's totally and completely, my opinion. Here goes nothing.
1. It's not about meeting people
A very popular question you ask interviewees is "Why do you want to do PR?" A very popular answer is "because I love meeting people." Don't use this answer. As often as you meet people and work with people, the PR job requires much more than that. It's about thinking, analysing information and delivering good advice to clients, then actually executing on it. That's a lot of hard work and a lot of tip-tapping on the keyboard.
2. Currency, currency.
And I don't mean money. One thing you need as a PR consultant is to be current with the news. You need to know what's going on in the country, the industries your client works in and what happened in last nights episode of Lost. Then be able to turn that into solid advice. Nope, you can't live in your own world anymore.
3. See the big picture
Context is a big word nowadays and this is something I've obsessed about in previous times past. "Thinking in the meta" is what I called it, but that's usually what (to me) makes a stand out potential hire and someone to pass by. What this means is you can see how one action can affect the situation in such a way that it creates an opportunity for the next. "If I do this now, then my competitor will do this, and I'll be able to do that." This is also what CEOs are hired to do.
4. Work responsibly
There's nothing worse than an irresponsible consultant or colleague. PR work is full of follow-ups and deadlines. And it doesn't help that one little mistake can cost A LOT. So, more than ever, to work in PR you need to be trustable, responsible and resourceful, so people know you'll get the job done.
5. Scruples
If you don't understand the word, click here. Solid principles are a yes, yes for PR work as you will deal with a lot of people and God forbid that one unscrupulous act comes back to haunt you for the rest of your career. Besides, integrity is the number one requirement for any top job - like the president of the United States.
Tuesday, October 7, 2008
So now, I'm a "designer" boardgamer
No, that doesn't mean I've suddenly turned a creative spark and started dabbling in the making of beautiful art.
It means I've sloshed out a fair sum for a "pricier than normal" boardgame. Just like clothes have Guccis to your Giordanos, so too does boardgames have Descent: Journeys in the Dark to Monopoly.

And a look into the actual contents:
So why a designer boardgame? Well, for one, time is becoming a scarcity so a complex enough game that finishes in 3 - 4 hours is a great resource to have for those rare days you get to play games (like, five times a year).
Secondly, put it down to the fact that I'm middling in age (and waist), but I've also got to consider activities I can spend time doing with my wife. And there's no way she'll ever consider playing Warhammer 40k with me. So beggars can't be choosers.
Okay, I'm going to go leaf through the rulebook a bit now. It looks interesting - like Diablo on the board. Full review when I actually get a game in.
Monday, October 6, 2008
Next up: Is that Warhammer Online for your mobile?
A news item caught my eye today in my news reader - apparently there's this company called Vollee that's working on some magic software that will allow you to play PC games on your mobile device.
Before you call me out on this and say "what rubbish!", I've got to say first I've tried it out and it was amazing for me to find out that it works. See the screenies below:




Naturally, this sparks some excitement especially because the company decided to go down the the route of enabling anywhere-access to your social communities / MMOs. Till now, we've had to suffer second-rate MMOs of the Chinese-export variety for the mobile, but imagine if someone could take this engine and stick Warhammer Online or World of Warcraft onto it?
Sure, PvP would suck but what about a stripped down engine that let's you do "townee" stuff like bid in auctions, hang out at the tavern, go shopping, train etc.? So your mobile device becomes a peripheral option to your main gaming platform - the PC. This gets away from the luck lustre performance of the mobile device as the main platform for the game (allowing awesome graphics, a deeper experience etc.) but still enables the usefulness of the mobile of being able to access useful game functions anywhere, anytime.
If Vollee can pull this off, I bet this would be, for many, that killer app that 3G's been waiting for.
Labels:
Internet,
internet services,
Online,
second life,
social media,
warhammer,
World of Warcraft
Sunday, October 5, 2008
Done: AR Finale
We've just finished the toughest Amazing Race in Petra history yesterday. Next up, our very own version of The Apprentice - featuring Donald Chang.
On a sidenote, thanks to Windows Movie Maker, I think I'm getting the hang of video editing. :)
Friday, October 3, 2008
Warhammer Online!...swag. And Nokia Touch device you've been wanting to hear about.
Guess what I got?
No, no. In case you're wondering, I've not gone and started playing Warhammer Online. Nope, I've very smartly split a collectors edition with *someone* and snagged the swag while he kept the game. I'll pat my back for executing a very smart move to cleverly avoid getting sucked into a game I have no time for (as much as I love the background to it).
So, for those of you who've not been able to lay your hands on Warhammer Online: Age of Reckoning (WAR) Collector's edition, you don't know what you've been missing. In my 15 years of gaming, I've not seen any game come with so much high quality swag. In fact, the last "collector's edition" I purchased (Neverwinter Nights 2) came with a softcover B5 art book and two dodgy metal rings. Some "swag".
But not WAR CE. Here's what I snagged:
That's an art book, a graphic novel and a limited edition miniature of Grumlok and Gazbag - characters in the game. Let me run thru each of them:
Artbook
I'm hugely impressed. Have not seen such a high-quality art book bundled with any game, ever. It's got a proper foreword by the art director, and designer notes. Not to mention being printed in a proper hardback format with high-quality, THICK stock paper.
Graphic Novel
Loved this bit. Great art and the stories are the perfect setup to the game by Graham McNeill. Only problem was, after reading through the comic, I felt like I did want to play the game. :/
Grumlok and Gazbag
Right?
Labels:
mobile phones,
Nokia,
Online,
Touchscreen,
warhammer
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